11 December, 2011

English, 112 (Tomulin Essay: eSports)


Tomulin style approach to the ever debated "Is it, or is it not?" for competitive gaming. 
Another piece written while lacking in sleep, with a little filler added to reach a length requirement.

What Makes a Sport?

Heavy breathing, fingers clenched, heart racing; you're on the edge of your seat, afraid to blink and miss even a second. Tension breaks as the match completes, a crescendo of sound erupting from the audience as bodies launch to their feet and cheer the victor. Maxed capacity, the room quakes under the energy of the crowd as the winner exits his sound poof cocoon to strut across the stage and shake hands with his former foe. In the splendour of such a moment, none present could fathom someone discounting their competition as a true sport, yet there are many who would contest such a claim. Competitive video games are often discounted by those who do not understand them. Professional players push themselves past the breaking point physically and mentally, practicing multitasking skills and strategies to be the best in their craft. One Real Time Strategy [RTS] game, Starcraft II, has emerged above the rest as the flagship game to represent what many are calling eSports. By definition, StarCraft II is a sport because it is an athletic activity, which requires mental, emotional, and physical dexterity at a highly competitive level.

The topic of what makes an activity a sport versus a game is a well worn argument. The English language is continuously evolving, semantics of a word change with common usage to become gradually accepted by the general public. Most current definitions of the word “sport” require the same basic mechanics; physical activity, usage of skill, a set of rules, and a competitive nature. Many emphasize the importance of the physical activity as a staple of sport, although modern society as a whole has evolved to a point less emphasizing the pure muscle strength of the individual. Contests such as billiards, car racing, and video games focus more on specific skills of the individual player. Each game has its own form of endurance involved to be able to win; in Starcraft players sit for hours at a time playing endless games and studying their opponents. Contrary to conventional views, the physical, mental, and emotional drain on a player is immense. Albeit not moving much in comparison, a professional gamer's heart rate can race up to 160 beats per minute, keeping pace with a basketball player on the court (PBS). Many of the teams have mandatory exercise periods to help stay in peak physical condition to play to their best and help prevent career killing injuries such as carpal tunnel. Just as with more conventional sports, players dedicate their entire lives to the game with full days of practice and studying strategies. They train their body and mind with only victory in sight, often to the point of exhaustion. Jonathan “Jinro” Walsh, a professional Swedish progamer living in Korea describes preparing for an important match; “I practiced every hour I didn’t eat, shower or slept during the GSL,” Walsh said. “One day could start at 2 pm and end at 7 am and when I played the most I only had was a few hours over to eat and for shorter breaks. (dantranimal)” Although the 2008 Summer Olympics did not pick up Warcraft III, another RTS game, as a demonstration sport, they did select two progamer athletes as torch bearers on the way to Beijing (Blocksom).

An important aspect of a sport is how it engages with those who watch it. Entire stadiums have been filled by spectators hoping to see their favourite titans clash in battle for thousands of dollars and recognition. South Korea is the current hotbed for eSporting events, the second most watched sports genre under only Soccer (KeSA). The largest live event in Korea had 120,000 live spectators gathered at Kwang-An-Li beach in Busan to watch Starcraft, beating even the 2011 Super Bowl (KeSA). The passion and fervent excitement demonstrated by Korean fans is slowly infecting the rest of the world as leagues expand in other countries. Major League Gaming [MLG] recently held their National Championships in Providence, Rhode Island drawing in over 241,000 unique viewers online from over 175 different countries, surpassing top cable networks during competing broadcasting time slots (MLG). Their peak live spectator event in Anaheim, California had over 20,000 in attendance, many traveling from all across the world just to potentially meet and cheer on top progamers (MLG).

Big time eSports leagues such as MLG, North American Star League [NASL], and the Korean organization GOM all stream their matches online with live commentary with a popular viewer subscription programme of typically about US10$/month. Spectators can choose to watch the matches in the lowest quality setting for free, but many opt to pay the fee for better resolution and to join in with chat conversations. Much of Starcraft is about entertaining their audience via personalities; players interact with fans, celebrate victories and actively participate in the online community. Progamers may stream their practise matches online to thousands of viewers daily, the bigger personalities often being able to make more by streaming daily than most salaries (Destiny). Esports also accesses a demographic which is typically difficult for marketers to reach, males ages 18-24, which attracts many sponsors to support players and tournaments (MLG). Where there is money, there is support to help the sport grow past just being Korea's national pastime and spread across the world.

Some dissenters claim that it is too easy to reach a professional level as a progamer, that all one has to do is put in the hours to be on the same tier as top players. There is a bit more of a level playing field since physical ability is less of a factor. Anyone can train themselves to be decent at the game, typical barriers such as gender differences or motor capacity do not come into play. Aptitude and dedication are the essentials in a equation for success. Just as in regular sports, muscle memory and learning the game to the point where it becomes instinctual is the key to winning. When playing Starcraft, a player must focus on collecting resources to build his army via structures and upgrades, as well as keeping an eye on his enemy. Ultimately, you must defeat your enemy by dominating control of the map and using the army you've amassed against his. Multitasking, decision making, strategy, and muscle memory are all heavily relied upon for victory. Some progamers can reach up to 370 actions per mintue [APM] with their keyboard and mouse, while casual players usually peak around 100 APM (National). In an effort to find the reason why professional players excelled above amateurs who are also dedicated, Korean doctors scanned the cognitive processes of a professional and an amateur players' brains after playing a match. Seo Ji Hoon, the professional player, had the most activity in his frontal lobe and limbic area, showing that his actions were based on assessing the play field and reacting using instinctive strategy unlike the amateur player who focused on consciously deciding what course of action to take (National). Mark Blair, a cognitive scientist at Simon Fraser University recently began a study analyzing the learning patterns and division of focus mastered by Starcraft enthusiasts in hopes of applying their multitasking mastery skills to the general populace outside of the game (Scientific).

Sensationalism and a sense of imminent danger is one method of selling a sport. There is obviously no real potential threat on a player's life or immediate health when engaging in electronic competition, but that isn't something to belittle. Claiming that the primary incentive for viewership is violence gives a negative impression of any sport as well as the fans and isn't a solid ground to base an argument. As with any new sport, the basic concept can be easily grasped while watching; more in depth intricacies are learned from continuing to watch, speaking with friends, or from listening to commentary. No matter the sport, a neophyte will not has as strong of a relationship with the mechanics as a seasoned veteran. Small nuances about the metagame and leveled aspects of play enhance the game for both players and spectators. A true sport can branch across language barriers and bring a community together over their shared interest, something Starcraft accomplishes well. Anyone with a computer and internet connection can play, watch, and participate in the community to connect with like minded individuals all over the world.

Semantics and definitions can be constantly debated and reevaluated to uplift or discount the validity of the dedication people have for eSports. The true spirit of sport and competition is to bring people together in friendly rivalry who come away from the experience with a feeling of self worth and camaraderie. Any participant in the Starcraft community, be they a player, spectator, caster, or merely support it can vouch for the worth of being brought together by this shared passion.

Works Cited Page
MLG. “MLG Delivers the Largest Season in eSports History.” Major League Gaming. Major League Gaming. 6 Dec 2011. Web. 6 Dec 2011.
Upson, Sandra. “How a Computer Game is Reinventing the Science of Expertise.” American Scientific. 1 Dec 2011. Web. 6 Dec 2011.
Blocksom, Jimmy. “Sky & Moon to Carry the Olympic Torch!” Gosu Gamers. 3 years ago. Web. 6 Dec 2011.
PBS. “Korean eSports.” Frontline. 2 Feb 2010. Web. 6 Dec 2011.
KeSA. “e-Sports Biz in Korea.” Korea s-Sports Association. May 2008. Web. 6 Dec 2011.
National Geographic. “Starcraft: World Cyber Games 2005.” YouTube. 4 Feb 2010. Web. 6 Dec 2011.
dantranimal. “Why e-Sports Will Rival Traditional Sports.” dantranimal. 30 Dec 2010. Web. 6 Dec 2011.
Destiny. 'What do the pros earn and how?” Team Liquid. 4 May 2011. Web. 6 Dec 2011.


04 December, 2011

English, 112 (Sexism in Print Advertisments)


I was mildly delirious while writing this. 
Research made me sick of the subject and frustrated with the world, so I threw something together. 
No real feminists were consulted in the writing of this rubbish.

This is about the Man, and how He's always trying to keep us Goddesses in our place with these stereotypical ads shoved down our throat. Everywhere you look, there is a Woman dressed like a china doll with Her face made up to perfection, a impossibly short dress barely covering Her sacred flower, and some awful Man-made pair of torture on Her feet. She's lusting after some gem, or some appliance, or some piece of chocolate. Lord forbid She could be someone practical. Improbable; She was born with a vagina and is the sole reason miserable Men are in existence. Here are just a few examples of the abuse of Man on Womankind that I'm sick and tired of putting up with.
Because women aren't well versed in manipulating knobs.


First is the over used and abused bimbo routine. In His effort to demoralise Us, they constantly skew our soft femininity as some equivalent to intellectual inferiority. This ad focuses on Her lost expression and Her lip bite is a subtle commentary on how a Man doesn't want to listen to His woman to speak, just look pretty for Him to look at. Offensive and outrageous insinuations such as this set Women up as objects to be mocked and ridiculed as if they are so below a Man they can't even drive properly.
Well, when you put it that way ...
More insulting undertones about how Women are merely materialistic and only want a Man who can take care of them with His money. I am here to say that this Goddess' legs are crossed no matter how many shiny baubles are thrown at me. I am not your tawdry whore, I am a Woman of empowerment! My womb is the chalice of life and as its carrier I demand respect from the chauvinistic pigs who think they can control Me, otherwise you can keep a'steppin' Mr. Moneybags!

A real man wears fancy shoes when
he curb stomps his bitches.

There is too much wrong with this ad for Me to even form cohesive sentences, I need to go relax with some lychee green tea to collect my chakra before continuing on. First off, how does this even appeal to a buyer about shoes? “All the better to kick your face in, my dear, so get to polishing.” What sadistic sack of sad human conceived this contrived ads is beyond me, but I hope you got one of those loafers to the face.
One would think in a modern age that the Mother Goddess would be shown true respect for the Gift She gives to the world via Her body, and yet We are still besmirched by the oppressive puerile mentality of the Men around Us. Here's to empowering Ourselves to step up and protest when He tries to bring us down with immature and insulting propaganda against vaginas!