17 November, 2010

My Moves, Allow Me to Exhibit Them.


So, you wanna learn about Smash?


Obviously you do, as yes is the only valid answer available.

(Compliments of one of the original smashers, Captain Falcon!)

You do not want to disagree with the Captain.


Enough with the lulz, on to the real stuff!


As any respectable gamer knows, Smash began with the original N64 title "Super Smash Brothers", in 1999. An unexpected success in the eyes of Nintendo, who gave it a tiny budget and originally only released it in Japan.



The initial concept was proposed by Masahiro Sakurai, the creator of everyone's favourite puffball.

Sakurai wanted to create a fighting experience that was unique as well as familiar to a wide audience. He chose popular Nintendo characters and a cartoon-based animation style to soften the chaos while appealing to the typical Nintendo feel.

The end product was a whimsical take on fighting games, intended for anyone to pick up a controller and join in the fun.

After the first hit, Nintendo threw some actual money into the creative process and produced the top selling GameCube game, "Super Smash Bros. Melee" in 2001. The competitive aspect of Smash had it's primary beginnings with this game, and helped rally fighting tournaments in the early 2000s. It was the first fighting game to headline a sponsored tournament in 2003, and was later picked up for the Major League Gaming circuit in 2004.

The most recent installment of Smash, "Super Smash Bros. Brawl" in 2008, enhanced the actual meta-game of its precursors with modifications to recurring characters as well as the addition of 9 new playable characters and 12 new stages. Brawl was quickly picked up by the veterans, although some have felt the game was watered down from its predecessors, it has been received well by the community.

Tournament rules are still under debate pertaining to national rulesets, but the consensus is leaning toward the ones employed for MLG 2010:
  • 3 stocks (lives) per match per player
  • Items and pause turned off
  • 8 minute time limit
  • Best of three (unless finals)


Despite being often ridiculed by other gaming communities, Smashers have been some of the best kids I have met by way of gaming. They're an eclectic bunch, being brought together by an eclectic game that was created with a core of fun and competitive entertainment for all to enjoy.

No comments:

Post a Comment